Welcome to the Games Development A module X-Stream page.
In this module you will explore the theories and techniques of game development and apply what you learn to a prototype mobile game pitch document.
interviewer: How do you get your bosses to let you do what you want?
Keita Takahashi: I don't think it's anything special. I just write down my ideas on paper, present it to them, and if they don't really understand, I say, “Well, you'll understand if I make it.” Then I make part of it, and they understand. But I don't really have any kind of marketing plan when I put this stuff together, I just propose what I think might be fun or exciting. I don't really have a good knowledge of what will sell. All I can really do is make it and see what happens!
quote from Namco's Keita Takahashi in a recent gamasutra article.
Your marks will come from your creativity in game play and ideas, the game art assets you develop and the technical ability with which you demo your ideas. This can be anything from working java game demos to a video and paper play scenario - how you pitch your ideas is up to you. Details of this year's brief can be found in the assignment (pdf).